Alright, I kinda hit a wall with the programming — weeks ago. Something about prepackaged headers giving me syntax errors just threw me off and I haven’t really been able to get back on. Ideally, I’m still 100% for OpenGL; but, realistically, I hate the Khronos group right now. Khronos can suck it. They don’t provide all of the headers you need in a convenient way, and then if you #include them in the wrong order they give you syntax errors — what the heck! I’m not even sure how that’s POSSIBLE.
So, I hit a wall and I haven’t done jack about it. Well, I downloaded nVidia’s OpenGL SDK, but that didn’t exactly spur me into action. Even with nVidia’s “SDK,” things aren’t nearly as convenient as they would be with DirectX. I’ll hand it to MS there; they can put together a package that puts everything in a single convenient place to point to. MS messes up many things — I was forcibly reminded of this when my XBox forgot how to use it’s network adapter this morning.
Short answer, I haven’t made any progress with OpenGL and I might not get back to it. The near-finality of that statement hurts me right in my pipe dreams, though.